![]() ![]() ![]() From gorgeous miniatures, to carefully balanced card drafting, there’s nothing about this one I don’t like. ![]() Yes, you can get stomped out of a region you spent time building up, but you can be right back in there the next age, and if one game goes poorly, the next will be completely different. It’s fast, it’s combative, and it rewards actions of all types. Since my first play at GenCon until now, I’ve yet to have a bad session with this one (and I’ve only won once). It’s a testament to just how good this game is that it has climbed so high in such a short time. 5 player Rosenberg in 90 minutes? Yes please. Uwe Rosenberg has made a lot of very good games (look out next time for Atiwa, which I am falling more and more in love with), but Nusfjord remains one of my favorites because it boils down so much of what works in his sprawling worker placement games and makes it work in a tighter, shorter, more accessible package. Despite the game being in hiatus do to technical issues with the deck building algorithm, it remains a favorite for online and play at home with the family and my most played game of the last two years. Keyforge exploded on the scene three years ago as the world’s first “unique deck game”. It’s fairly simple at its core, and incredibly beautiful, evoking Ukiyo-e, woodblock style artwork of the time and one of my favorite board game covers of all time, and unfortunately relatively hard to find. Iki is a rondel-based game in which you move around the market of Iki attempting to level up and retire different artisans. Here’s my oddball of the list – one that you won’t find many places, but that I adore. It’s not my favorite of all time, but it’s one I’ll gladly play whenever it comes out. Well-polished, similar in style to many other great games, and with a fun theme, and now it’s this high on my list. I figured I’d try it out, and you know what, it’s okay. Someone told me some time that Ark Nova is a good game. With new editions of the game, solo and cooperative play, and multiple digital versions, there are no excuses not to play The Castles of Burgundy. It’s a boring answer to that question, but remains the case after 20+ games for a reason. Stefan Feld’s best game, and most popular. Barrage is hard as nails, but it’s worth the brain burn for how it all comes together in the end. But when I finally did get it to the table and explored the depth that this game has to offer, I quickly discovered there is an immense amount of complexity and decision trees in here to appreciate. I literally could not play my copy for the first nine months I had it, while I waited for the replacement wheels. Barrageįor a long time, Barrage was marred by a lackluster Kickstarter campaign and bad components. The Gallerist remains my favorite for its ability to weave the three together in such a precise, engaging way. Vital Lacerda is one of my favorite designers for how he injects theme and aesthetic into his games, taking what would otherwise be heavy, mechanically-charged games and making them into works of art. This is a tight, low scoring scramble for dominance that is immensely satisfying to playing out. Pax Pamir: Second EditionĬole Wehrle revisits an earlier design and produces a beautiful, intricately crafted asymmetrical tableau builder about an important but rarely discussed moment in history. The perfect refinement of Richard Borgs’ Command & Colors system, this one shines. Rather than buying starter sets and overpriced miniatures for a tabletop war game, I’ve been more than pleased with Battlelore Second Edition. Anthony’s Top 100 Games of all Time (2023) If you’re interested, you can also view the lists from 2015 when we did our original Top 50’s for episode 100. You can view the entirety of both lists on this page.īoth of these lists were built independently of one another, so it’s a lot of fun to see where they match up and where they don’t. Every year, we sit down and update our top games of all time list, with Chris and Anthony both building their own personal Top 100 lists. ![]()
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